RULZ MEMBERSHIP

RULZ MEMBERSHIP

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Rulz Membership: Organisation & Membership System for RedM

Rulz Membership lets a RedM roleplay server run any number of in-game organisations, such as gangs, ranger groups, clubs and businesses. Each one has its own ranks, paid memberships, treasury, storage and shops, all managed inside the game through a clean, Western-style interface.

Key features

Organisations & ranks

- Admins create an organisation with one command. It appears live, with no restart.

- Four ranks: Boss, Underboss, Helper, Employee. Each rank has clear permissions, and server admins can override any of them.

- Size limits per organisation (how many stores, kiosks and storage vaults it can have), picked from templates.

Memberships

- Each organisation sets its own paid tiers (e.g. Recruit, Veteran, Elite) with a price, a duration (or lifetime) and benefits.

- Members carry a physical membership card that staff can check, and active members get shop discounts.

- Players join and renew at self-service kiosks, with no staff needed.

Boss menu

- Opens only at the organisation's headquarters in the game world.

- Manage members, staff, tiers, treasury deposits and withdrawals, settings, stores and storage.

Organisation shops

- Stores sell items and weapons, with prices, categories and discounts per membership tier.

- Stock is physical: staff restock from their own inventory, and senior ranks can take stock back. Who can add or take back is set per rank.

Shared storage

- Storage vaults hold items and weapons, in one or more locations.

- Access is limited by rank, and the player needs the organisation's active job.

Accountability

- Every important action goes to the in-game organisation log and to Discord: new members, renewals, treasury movements, purchases, and stock added or taken back (who did it, which item, how many, and stock left).

- A government audit view shows all organisations' money and member counts.

Why it matters

- Less admin work: organisations run themselves day to day.

- A stronger economy: a real player economy with physical stock, paid memberships and organisation treasuries.

- Trust: the server enforces the rules, and every action is logged.

Technical summary

- Built for RedM on the VORP framework (vorp_core, vorp_inventory) with a MySQL database (oxmysql).

- Database tables are created automatically, and most setup is done with in-game commands.

- Other scripts on the server can check a player's membership.

Support

- info@teamtelous.com